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Custom Business Software

Ticketing SoftwareDevelopment

Sell tickets online and at the counter from one inventory, validate them at the gate by QR scan and settle sales without double-entry.

Ticketing Software Development: what the work involves

Ticketing is a race against fraud and queues. A venue or event sells a fixed number of seats or entries, and every copied QR image, reprinted paper ticket or oversold category threatens revenue and goodwill. Selling through several outlets without a shared inventory leads to overselling, while paper tickets at the gate cannot be verified quickly. Organisers and promoters then wait days to learn what each outlet really sold.

We build ticketing around inventory, orders and validation. Events define categories, zones or seat maps with quantities and price tiers; online checkout and counter terminals draw from the same inventory with temporary holds during payment; each ticket carries a unique signed QR code. Gate scanners validate once and mark the ticket used, even offline, and organisers see live sales and entries, with settlement reports by outlet, channel and promoter.

What we build

Core features

01

Events, categories and seat maps

Define sessions, ticket categories, zones or numbered seats, price tiers, early-bird windows and per-order limits.

02

Shared inventory with holds

Online and counter sales draw from one pool, and seats are held briefly during checkout so two buyers cannot pay for the same seat.

03

Online checkout

Buy by card or local payment methods your merchant account supports, with tickets delivered by email, WhatsApp and a downloadable PDF.

04

Signed QR tickets

Each ticket has a unique code that cannot be guessed or edited, and screenshots of used tickets are refused at the gate.

05

Gate validation app

Scanner devices or phones validate entry in a second, work offline against a synced list and show counts per gate.

06

Settlement and reports

Sales by channel, outlet, category and time, refunds, comps, and promoter or reseller settlement statements.

Planned for

What we get right before launch

Traffic spikes on release

Popular events sell out in minutes. We queue checkout, rate-limit bots and load-test the sales path, because a failed rush damages the organiser's reputation.

Duplicate and forged tickets

Copied images are the standard attack. Server-signed codes, single-use marking, and sync between gates stop reuse, with a manual lookup path for disputes.

Payment and refund handling

Refunds, cancelled events and chargebacks need clean records. Orders keep payment status and refund trails, and the available gateways depend on your merchant arrangement.

Stack

Tools and technology

  • Next.js
  • React
  • TypeScript
  • Node.js
  • PostgreSQL
  • Redis
  • Prisma
  • QR code generation
  • Payment gateway APIs
  • Docker
Ticketing Software Development FAQ

Common questions, answered

Can tickets be validated without internet at the gate?

Yes. Gate devices download the valid ticket list ahead of time and mark entries locally, syncing between gates when possible. Using several offline gates carries a small duplicate-entry risk, which we reduce by assigning ticket ranges or syncing frequently.

How do you stop the same seat being sold twice?

Seats are reserved for a short hold when a buyer starts checkout, using database locks and a time limit. Only a completed payment converts the hold to a sale, and abandoned holds release automatically.

Can resellers and counters sell for us?

Yes. Each outlet receives a login or a terminal with its own allocation and cash summary. Their sales share live inventory, and settlement statements show what each outlet owes after commission.

Can we sell online with local payment options?

Payment options depend on the gateways your business can open and their terms. We integrate the ones available to you and design the checkout for mobile users, who make most purchases.

Ready to start your Ticketing Software Development project?

Tell us what you need and we will come back with a clear scope, timeline and the questions worth answering before any build starts.